

There's an economy to the land of Albion and you can participate by buying up homes and businesses. No, you can't kill children, but you can scare the crap out of them!Aside from the sweeping, moral choices you'll be making throughout the game, there are many more subtle interactions that will probably take up just as much time. Though we did find common ground when it came to laughing and urinating on things. I feed him treats to heal him and he tells me where to find treasure. That being said, I didn't find myself bursting into tears every time he nicked his paw but realized that we had a good working relationship. You can name him, teach him tricks and he'll even change in appearance, much as you do, as your alignment alters. He'll run around with you throughout your adventures, alerting you to treasure and biting your foes once they've hit the ground. Your dog is actually one of the few constants you'll have throughout Fable II. A couple of jerks even took it upon themselves to kick my dog. If you're a big meanie, you'll feel the scorn of the townsfolk. If you're playing as a nice guy you'll be swarmed by loving fans seeking autographs or marriage proposals, or generally wanting to bask in your light. Yes, towns will prosper and despair by your hand, but everybody seems to be having a good time of it, regardless. While the choices certainly have weight to them, the world's inhabitants are so ridiculous that it's hard to not derive some pleasure no matter how things break.

The best part about all this heavy decision-making is that the game rarely takes itself very seriously. It seems like being good requires a pretty strict commitment, both in playing style and in actual sacrifices. While running into a town and starting a massacre will turn you evil in mere minutes, it may take you the majority of the game to tread the road to righteousness. Also, be prepared to commit for the long haul if you want to be a saint. That's right, years! The game will span more than a few by the time you're finished, but even though there are day and night cycles, the big jumping points are clearly marked, so don't worry about taking your time. The choices are usually couched in some sort of ambiguity, with the consequences remaining a mystery for years. At the game's most fundamental level you'll be constantly choosing between good and evil, but rarely will it feel as sterile as that. It's these choices that are really at the heart of Fable II. From the very first scene where you're christened by bird poop until well after the credits you will be making moral choices that affect not only you, but the world around you as well. It's a fairly short sequence, and you'll find yourself in the throes of adulthood soon enough, yet even the choices made here will echo into the future. Without giving too much away, your destiny to save the world comes at some fairly high costs, not the least of which is the sudden end of your childhood. Accompanied only by your sister's plucky attitude and a wooden sword to fend off starvation, you quickly find yourself performing quests for gold coins. The world of Albion is yours to shape as you see fit.Fable II opens with you as a young, impoverished orphan. This is the world of Fable II, and the choices you make here will provide hours of entertainment, granted you can get past some minor technical issues. It's a land set adrift in a sea of nonsense and you've got your hand on the rudder. Welcome to Albion, the fantasy realm where heroes do battle with deadly blades and fearsome magics, and the best protection comes not from a shield but rather a steadfast condom.
